Assets

Assets are containers where your animations, sounds and other media files are stored.

If you develop something new you have to load them for your new Gameobject like a table.

Example:

Create a variable assets in your modmain.lua an instanciate the assets in brackets.

local assets = {    Asset("ANIM", "anim/myanim.zip"), Asset("SOUND", "sound/mysounds.fsb"), }